Disorder in Bedlam
Charlton “Spike” Wilbur, Coroner
City coroner in a town full of bodies
Attributes: Agility d6, Smarts d8, Spirit d4, Strength d6, Vigor d6
Skills: Driving d4, Fighting d8, Interrogation d6, Knowledge (Law) d6,
Knowledge (Bureaucracy) d8, Persuasion d6, Shooting d6
Charisma 0, Pace 6, Parry 6, Toughness 5
Hindrances: Curious, Bad Eyes (Minor)
Edges: Dead Shot, Scholar, Two-Fisted
“Spike” Wilbur’s best friends are dead. Not a morbid sense, you understand, but when you’re the coroner for a city that sees more foul play than a Little League championship, you tend to be a busy guy. Spike started out as a beat cop in Bedford’s First Precinct. He joined up right after his four years in the Army ended. Service is all Spike’s ever really wanted. He liked the order, the detail, and how everything made sense. You did as you
were told, with clear orders and direction. He expected the same when he joined the force, and didn’t exactly welcome the harsh reality. But he stuck it out, and did well for himself. He never had aspirations for detective but ended up becoming just that, working arson for ten years.
After that, he retired from police work. He thought about leaving Bedlam, maybe moving closer to his family on the coast, but, with backing from some of his influential friends, decided at the last minute to run for City Coroner. His service record and amiable guy-next-door personality won him the seat. Turns out, Spike has a knack for navigating bureaucratic red tape and the sensitivities of the police department. Though recent pressures to wrap up the death of a junkie found by the river has put him in an uncomfortable position as ties between the dead teen-aged girl and a Regent named Dominic Winter come to light. Now the same people who put him in his current seat are threatening to kick the legs out from under him if he can’t make this whole mess go away.